https://github.com/namitsharma99/strutsStartup
SERVLET + JSP + DATABASE + IMAGE UPLOAD AND DOWNLOAD
Hello Buddies.
This is a commonly found task for most of the java developers, to provide a UI for uploading and downloading files. We have taken a step further and pushed the uploaded files into DB.
See the beauty of BLOB/ CLOB here.
The full code is available here -
https://github.com/namitsharma99/uploadFileServletDb
And description will be approaching soon.
Happy Coding!!
This is a commonly found task for most of the java developers, to provide a UI for uploading and downloading files. We have taken a step further and pushed the uploaded files into DB.
See the beauty of BLOB/ CLOB here.
The full code is available here -
https://github.com/namitsharma99/uploadFileServletDb
And description will be approaching soon.
Happy Coding!!
Write an excel file using java code
Hello Buddies.
Trying to write an excel file using java code this time.
Full code is available here -
https://github.com/namitsharma99/fileHandlingUsingJava/tree/master/src/com/java/code
Here it goes -
Refer to the comments in the code for some tid-bits, and drop a note for any suggestion or query.
Happy Coding !!
Trying to write an excel file using java code this time.
Full code is available here -
https://github.com/namitsharma99/fileHandlingUsingJava/tree/master/src/com/java/code
Here it goes -
package
com.java.code;
import
java.io.FileOutputStream;
import
java.io.IOException;
import
java.util.ArrayList;
import
java.util.List;
import
org.apache.poi.hssf.usermodel.HSSFCell;
import
org.apache.poi.hssf.usermodel.HSSFRow;
import
org.apache.poi.hssf.usermodel.HSSFSheet;
import
org.apache.poi.hssf.usermodel.HSSFWorkbook;
public
class
WriteExcelFile {
public
static
void
main(String[] args)
{
List<String>
employees
= new
ArrayList<String>();
employees.add("1,Namit,Engineer");
employees.add("2,Sharma,Developer");
try
{
writeExcel(employees);
}
catch
(Exception e)
{
e.printStackTrace();
}
/*
* Output will be -
*
* 1 Namit Engineer
* 2 Sharma Developer
*
* */
}
private
static
void
writeExcel(List<String> employees)
throws
IOException {
/*
* the thumb-rule for any excel operation is work-book > work-sheet
>
* row > cell
*/
FileOutputStream
fileOutputStream
= new
FileOutputStream(
"/home/namit/Downloads/writtenExcel.xls");
HSSFWorkbook
hssfWorkbook
= new
HSSFWorkbook();
HSSFSheet
hssfSheet
= hssfWorkbook.createSheet();
for
(int
i
= 0; i
< employees.size();
i++)
{
String
row1
= employees.get(i);
String[]
row1Cells
= row1.split(",");
HSSFRow
hssfRow
= hssfSheet.createRow(i);
for
(int
j
= 0; j
< row1Cells.length;
j++)
{
HSSFCell
hssfCell
= hssfRow.createCell(j);
hssfCell.setCellValue(row1Cells[j]);
}
}
hssfWorkbook.write(fileOutputStream);
fileOutputStream.close();
hssfWorkbook.close();
}
}
Refer to the comments in the code for some tid-bits, and drop a note for any suggestion or query.
Happy Coding !!
Writing a text file using java code
Hello Buddies.
Trying to write a text file from a java class this time.
Full code is available here -
https://github.com/namitsharma99/fileHandlingUsingJava/tree/master/src/com/java/code
Here it goes -
Trying to write a text file from a java class this time.
Full code is available here -
https://github.com/namitsharma99/fileHandlingUsingJava/tree/master/src/com/java/code
Here it goes -
package
com.java.code;
import
java.io.File;
import
java.io.FileOutputStream;
import
java.io.IOException;
public
class
WriteTextFile {
public
static
void
main(String[] args)
{
String
storeFileAt
= "/home/namit/Downloads/newTextFile.txt";
try
{
writeFile(storeFileAt);
}
catch
(IOException e)
{
e.printStackTrace();
}
//
output in the created file
//
Hello, this is an example for java coding.
//
Please refer to thecodebuddy.blogspot.in for more!
}
private
static
void
writeFile(String storeFileAt)
throws
IOException {
FileOutputStream
fileOutputStream
= null;
File
file
= new
File(storeFileAt);
fileOutputStream
= new
FileOutputStream(file);
String
myContent
= "Hello,
this is an example for java coding. \n Please refer to
thecodebuddy.blogspot.in for more!";
/*
* to avoid java.io.FileNotFoundException:
* /home/namit/writtenExamples/newTextFile.txt
(No such file or
* directory), following check is used
*/
if
(!file.exists())
file.createNewFile();
fileOutputStream.write(myContent.getBytes());
fileOutputStream.close();
}
}
Follow the comments in the code for a better understanding, and do try it out.
Your suggestions and try-outs are welcome.
Happy Coding!!
JAVASCRIPT SAMPLES - A SMALL SERIES FOR HANDS ON IN UI SCRIPTS
Hello Buddies.
I have seen many instances where being a developer, who has tasted the front end some or the other time, you are asked if you have created something javascript or any other JS library.
If you have, great, it gives you an edge. But what if you feel like you haven't spent quite a sometime on the UI alone, but were always going with the application all together, at your workplace.
To deal with such scenarios, I thought why not we should have some basic javascript functions that on the one side can be fun to create like games, and on the other side can showcase your effort spent on the same.
So combining few of such interesting samples, that will give you a flavour of maths, logical reasoning and of course UI programming.
You can refer to these 4 posts for this moment and can come back later with better versions or suggestion for our buddies, or to see if the post has been updated, if that interests you ;)
Moving on, here are the 4 add ons to your profile -
1. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-tic-tac-toe-game.html
Click here
2. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-hungry-snake.html
Click here
3. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-shooting-game.html
Click here
4. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-racing-cars-simple.html
Click here
These posts also have got the links to their respective git repositories. Feel free to explore and discover.
Happy Coding!!
I have seen many instances where being a developer, who has tasted the front end some or the other time, you are asked if you have created something javascript or any other JS library.
If you have, great, it gives you an edge. But what if you feel like you haven't spent quite a sometime on the UI alone, but were always going with the application all together, at your workplace.
To deal with such scenarios, I thought why not we should have some basic javascript functions that on the one side can be fun to create like games, and on the other side can showcase your effort spent on the same.
So combining few of such interesting samples, that will give you a flavour of maths, logical reasoning and of course UI programming.
You can refer to these 4 posts for this moment and can come back later with better versions or suggestion for our buddies, or to see if the post has been updated, if that interests you ;)
Moving on, here are the 4 add ons to your profile -
1. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-tic-tac-toe-game.html
Click here
2. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-hungry-snake.html
Click here
3. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-shooting-game.html
Click here
4. http://thecodebuddy.blogspot.in/2017/03/javascript-samples-racing-cars-simple.html
Click here
These posts also have got the links to their respective git repositories. Feel free to explore and discover.
Happy Coding!!
JAVASCRIPT SAMPLES - TIC TAC TOE GAME & DYNAMIC TABLE CREATION IN JSP
Hello Buddies.
It's time to play tic-tac-toe, but this time, not with pen and paper.
We will create our own page that allows us to play tic-tac-toe and determines the winner.
You can get the complete code here -
So what should we start with?
Here we go -
<%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8"%> < !DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd" > < html > < head > < meta http - equiv = "Content-Type" content = "text/html; charset=UTF-8" > <!-- Latest compiled and minified CSS --> < link rel = "stylesheet" href = "https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" > <!-- jQuery library --> < script src = "https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js" > < /script> <!-- Latest compiled JavaScript --> < script src = "https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js" > < /script> < link rel = "stylesheet" href = "./stylish.css" / > < title > GaMe - BeGiN < /title> < script type = "text/javascript" > function createTable() { document.getElementById("rules") .setAttribute("style", "display: block"); document.getElementById("createT").setAttribute("style", "display: none"); document.getElementById("destroyT").setAttribute("style", "display: block"); var theTable = document.getElementById("myDivTable"); var createdTable = document.createElement("table"); createdTable.setAttribute("class", "whatATable"); createdTable.setAttribute("border", "1"); var tabBody = document.createElement("tbody"); createdTable.appendChild(tabBody); for (var i = 0; i < 3; i++) { var myRow = document.createElement("tr"); tabBody.appendChild(myRow); for (var j = 0; j < 3; j++) { var myCol = document.createElement("td"); myCol.setAttribute("class", "whatACell"); // var myText = document.createTextNode("Cell "+ i + "," + j); // as alternative var myButton = document.createElement("input"); myButton.setAttribute("id", i + "," + j); // myButton.setAttribute("value","Cell "+ i + "," + j); // myCol.appendChild(myText); // as alternative myCol.appendChild(myButton); // myCol.setAttribute("id", i + "," + j); myRow.appendChild(myCol); } } theTable.appendChild(createdTable); } function evaluate() { // alert('hello!'); var a00 = document.getElementById("0,0").value; var a01 = document.getElementById("0,1").value; var a02 = document.getElementById("0,2").value; var a10 = document.getElementById("1,0").value; var a11 = document.getElementById("1,1").value; var a12 = document.getElementById("1,2").value; var a20 = document.getElementById("2,0").value; var a21 = document.getElementById("2,1").value; var a22 = document.getElementById("2,2").value; if ((a00 != '' && a01 != '' && a02 != '' && (a00 == a01 && a01 == a02)) || (a10 != '' && a11 != '' && a12 != '' && (a10 == a11 && a11 == a12)) || (a20 != '' && a21 != '' && a22 != '' && (a20 == a21 && a21 == a22)) || (a00 != '' && a10 != '' && a20 != '' && (a00 == a10 && a10 == a20)) || (a01 != '' && a11 != '' && a21 != '' && (a01 == a11 && a11 == a21)) || (a02 != '' && a12 != '' && a22 != '' && (a02 == a12 && a12 == a22)) || (a00 != '' && a11 != '' && a22 != '' && (a00 == a11 && a11 == a22)) || (a02 != '' && a11 != '' && a20 != '' && (a02 == a11 && a11 == a20)) ) { alert('We have a winner!'); } } $(document).keyup(function (event) { // alert('Handler for .keypress() called. - ' + event.charCode); evaluate(); }); function destroyTable() { location.reload(); } < /script> < /head> < body class = "extraContainer" > < div class = "container" align = "center" > < hr > < button onclick = "createTable()" id = "createT" class = "btn btn-success" > Create Table < /button> < hr > < div id = "rules" style = "display: none" > < h3 > Only X or 0 allowed! < /h3> < /div> < hr > < div id = "myDivTable" > < /div> < hr > < button onclick = "destroyTable()" id = "destroyT" style = "display: none" class = "btn btn-danger" > Destroy Table < /button> < hr > < /div> < /body> < /html>
We have 2 beautiful snippets here, if you could just observe the jsp code.
1. First of all, createTable(). It shows you how to create a table in the jsp dynamically.
(Sounds useful isn't it. You can use it elsewhere as well)
2. Then comes the evaluate() method, that will evaluate if any valid triplet is created or not with every keypress.
Short and simple, and rest upto you.
I don't say it's the most efficient way, but surely it is an easy way, that along with its implementation will make you comfortable with javascript methods.
Do share you versions of the game or tips to do better coding for the buddies.
Happy Coding!!
It's time to play tic-tac-toe, but this time, not with pen and paper.
We will create our own page that allows us to play tic-tac-toe and determines the winner.
You can get the complete code here -
https://github.com/namitsharma99/game-tic-tac-toe
So what should we start with?
Here we go -
<%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8"%> < !DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd" > < html > < head > < meta http - equiv = "Content-Type" content = "text/html; charset=UTF-8" > <!-- Latest compiled and minified CSS --> < link rel = "stylesheet" href = "https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" > <!-- jQuery library --> < script src = "https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js" > < /script> <!-- Latest compiled JavaScript --> < script src = "https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js" > < /script> < link rel = "stylesheet" href = "./stylish.css" / > < title > GaMe - BeGiN < /title> < script type = "text/javascript" > function createTable() { document.getElementById("rules") .setAttribute("style", "display: block"); document.getElementById("createT").setAttribute("style", "display: none"); document.getElementById("destroyT").setAttribute("style", "display: block"); var theTable = document.getElementById("myDivTable"); var createdTable = document.createElement("table"); createdTable.setAttribute("class", "whatATable"); createdTable.setAttribute("border", "1"); var tabBody = document.createElement("tbody"); createdTable.appendChild(tabBody); for (var i = 0; i < 3; i++) { var myRow = document.createElement("tr"); tabBody.appendChild(myRow); for (var j = 0; j < 3; j++) { var myCol = document.createElement("td"); myCol.setAttribute("class", "whatACell"); // var myText = document.createTextNode("Cell "+ i + "," + j); // as alternative var myButton = document.createElement("input"); myButton.setAttribute("id", i + "," + j); // myButton.setAttribute("value","Cell "+ i + "," + j); // myCol.appendChild(myText); // as alternative myCol.appendChild(myButton); // myCol.setAttribute("id", i + "," + j); myRow.appendChild(myCol); } } theTable.appendChild(createdTable); } function evaluate() { // alert('hello!'); var a00 = document.getElementById("0,0").value; var a01 = document.getElementById("0,1").value; var a02 = document.getElementById("0,2").value; var a10 = document.getElementById("1,0").value; var a11 = document.getElementById("1,1").value; var a12 = document.getElementById("1,2").value; var a20 = document.getElementById("2,0").value; var a21 = document.getElementById("2,1").value; var a22 = document.getElementById("2,2").value; if ((a00 != '' && a01 != '' && a02 != '' && (a00 == a01 && a01 == a02)) || (a10 != '' && a11 != '' && a12 != '' && (a10 == a11 && a11 == a12)) || (a20 != '' && a21 != '' && a22 != '' && (a20 == a21 && a21 == a22)) || (a00 != '' && a10 != '' && a20 != '' && (a00 == a10 && a10 == a20)) || (a01 != '' && a11 != '' && a21 != '' && (a01 == a11 && a11 == a21)) || (a02 != '' && a12 != '' && a22 != '' && (a02 == a12 && a12 == a22)) || (a00 != '' && a11 != '' && a22 != '' && (a00 == a11 && a11 == a22)) || (a02 != '' && a11 != '' && a20 != '' && (a02 == a11 && a11 == a20)) ) { alert('We have a winner!'); } } $(document).keyup(function (event) { // alert('Handler for .keypress() called. - ' + event.charCode); evaluate(); }); function destroyTable() { location.reload(); } < /script> < /head> < body class = "extraContainer" > < div class = "container" align = "center" > < hr > < button onclick = "createTable()" id = "createT" class = "btn btn-success" > Create Table < /button> < hr > < div id = "rules" style = "display: none" > < h3 > Only X or 0 allowed! < /h3> < /div> < hr > < div id = "myDivTable" > < /div> < hr > < button onclick = "destroyTable()" id = "destroyT" style = "display: none" class = "btn btn-danger" > Destroy Table < /button> < hr > < /div> < /body> < /html>
We have 2 beautiful snippets here, if you could just observe the jsp code.
1. First of all, createTable(). It shows you how to create a table in the jsp dynamically.
(Sounds useful isn't it. You can use it elsewhere as well)
2. Then comes the evaluate() method, that will evaluate if any valid triplet is created or not with every keypress.
Short and simple, and rest upto you.
I don't say it's the most efficient way, but surely it is an easy way, that along with its implementation will make you comfortable with javascript methods.
Do share you versions of the game or tips to do better coding for the buddies.
Happy Coding!!
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